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Stencyl characters
Stencyl characters









stencyl characters
  1. #Stencyl characters android#
  2. #Stencyl characters code#

Now, there are some ways around it, but they require some monkeying and are neither foolproof nor user-transparent. For example, exporting to linux has broken for newer distros. Exporting is in a far better state than ever before, but there are still issues to be sorted. I made my own plugin to add Mouse Lock(Pointer Lock) support with no prior javascript experience (though it did take a couple weeks on and off, but that was JS not C2).Įxporting and platforms.this is where things become a bit of a mixed bag.

stencyl characters

There are TONS of plugins for C2, most are free, and the few that aren't are cheap (and your supporting an indie dev too ) Just take a look at the work of rexrainbow for starters (I think he's a vampire who doesn't sleep). Low Level: Roll your Own (Object Types/Behaviors): C2 has an open plugin SDK, which the community has very much taken advantage of. Of course, sometimes you hit a wall even here. When you begin to feel constricted by what can be done with behaviors, this is where to head next. The C2 event system is an excellent compromise between flexibility and simplicity, and allows you to do almost anything. With these you can literally build a complete game in a matter of hours, with just a handful of 'code'.

stencyl characters

In terms of logic I think the way 'programming' is handled in C2 is really excellent. And Ashley (C2's lead dev) frequents the forum himself, and often replies to a dozen or more threads a day.Īs to C2's capabilities, I think you can build pretty much any 2D game with it, short of, say, cortex command. If you have a question or problem, you can usually get an answer in a matter of hours, or even minutes. Actually, the quality of the C2 community is the main reason I choose to go with C2. I know nothing about the Stencyl community. Well, hopefully someone who has used both can chime in too, but here goes(tl dr warning ): Right now, I've only paid for Spriter and I'll be going with that for animation regardless of the engine I ultimately choose. I just don't want to get far down the road with any tool and discover I've made the wrong choice for game engine and have to start over. Thanks in advance for your feedback and advice. Thoughts? Am I totally missing something about non-native apps (ie: HTML5 apps wrapped for different platforms) that makes it an irrelevant advantage? Is there things that C2 can do that just isn't possible (or not done nearly as well in Stencyl?) The video that the Spriter guys put together about how you can change character maps at runtime in Construct 2 is swaying me heavily towards C2. In other words, it seems like I could create a similar game in C2 way faster than Stencyl - but I don't know if that is at the risk of far less flexibility in some areas. The main bad thing about Stencyl is basically the price, but also the fact that it seems far less streamlined than Construct 2. Multi-platform capabilities - I mostly will develop on Windows, but I also run Linux, which will enable cross-platform testing as well.

#Stencyl characters android#

The ability to create native apps for iOS and Android is perhaps the biggest selling point for me. The tileset functionality is comprehensive and straightforward.

#Stencyl characters code#

The "snap-together' code blocks are really fantastic, allowing for some very complex behaviors to be built somewhat simply. Perhaps you guys and gals can give me a better understanding on this. I had tried it and C2 and felt that Stencyl had the upper hand for several reasons (and hence this post - to discover if they're valid reasons) - but after seeing how integrated Spriter is with C2, I'm wavering. Up until discovering Spriter, I was set on using Stencyl. I'm going to use Fireworks (which I'm very, very familiar with already) for Graphics, Spriter for animation (I've already bought it) and very likely, Tiled for tileset creation. Where I'm at right now is this: I'm trying to decide between using Construct 2 or Stencyl. Now that I'm somewhat competent at graphics and pretty decent at coding (or logic, if you will) and even have dabbled in game design (I created a board game called Supernova. Even longer ago, I created text adventures in Basic. I've been a web developer for a while (HTML to CSS to PHP) and long ago took C++ in school.











Stencyl characters